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OMER ERLICH

As an environment and 3D artist, I combine technical skills with artistic vision to build immersive virtual spaces that tell stories.

Apes BG22.png

2024- Veryo Studios

Apes TD

Modeling, texturing, lighting, and mentoring artists to achieve exceptional results. Manage the creative pipeline from initial concept to final execution.

Black panther.png

2018- Scanline VFX

Black

Panther

Environment modeling, texturing and low-poly for simulation.

Apes BG333.png

2024

Unreal Engine 5

Environment

Self-project that I created by using 3Ds max, unreal engine, Substance Painter & Zbrush.

Guuadian 7.png

2018 - Scanline VFX

Justice

League

CG lighting of the underwater scene.

2018- Scanline VFX

Tomb

Raider

Ship modeling, and low-poly for simulation.

Robot2 copy.png

2015

School Final

Project

A self-project that I created during my studies at the Think Tank Training Center, College in Canada. The robot from the game Fallout. A personal project I took from the initial design phase to the final render.

PowerR2.png

2018- Scanline VFX

Guardian3.png

2017- Scanline VFX

Guardians

Of The Galaxy
Vol. 2

In this project, I was responsible for environment modeling.

Robot2 copy.png

2016

School

Final Project

This is a self-project that I created during my studies at the Think Tank Training Center, a College in Canada. It is the robot from the Fallout game.

A personal project I took from the initial design phase to the final render.

2016- Scanline VFX

Power

Rangers

Modeling texture, shaders
and low-poly
 for simulation.

2021- Self project

Car and motorcycle chase

Modeling, rendering, and animation of a car chase.

More Projects

Most of these projects were made as part of working at MD simulation studio, and some of the projects are self-projects.

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